1. Student presentation on ACM SDC issue: "Crossing"
2. Introducing Observation Methods
Questions:
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?
For ACM SDC, present your Design Probes (toolkit and data returned if possible) and your interpretation (or intention for possible return).
presentation date Oct. 28, 2014.
Observation and Ideation (Smart Things)
Reference papers:
1. Design: Cultural Probes
2. Making Design Probes Work
2014年10月13日 星期一
2014年10月6日 星期一
week 3. Ubiquitous Computing
Ubiquitous Computing
Discussion on
Mark Weiser, Computer for the 21st Century
Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
Conduct an activity to answer the above questions.
Presentation date: Oct. 21, 2014.
Reference:
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary
Discussion on
Mark Weiser, Computer for the 21st Century
Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
Conduct an activity to answer the above questions.
Presentation date: Oct. 21, 2014.
Reference:
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary
2014年9月29日 星期一
week 2. IOT presentation
Suggested Presentation & critique guidelines:
1. BPMRC
Background (problem, idea, gap)
Purpose (better future, intended future)
Method (framing, approach, tool)
Result (outcome, expected output)
Conclusion
2. MEFF
Material (idea, problem, issue)
Expression (metaphor, scenarios, emotion)
Function (task, path, technology)
Form (representation, affordance)
Activities:
1. Students Present 50 Connected Devices
1. BPMRC
Background (problem, idea, gap)
Purpose (better future, intended future)
Method (framing, approach, tool)
Result (outcome, expected output)
Conclusion
2. MEFF
Material (idea, problem, issue)
Expression (metaphor, scenarios, emotion)
Function (task, path, technology)
Form (representation, affordance)
Activities:
1. Students Present 50 Connected Devices
50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism
2. ACM student design competition Kick-off presentation
What is the plan for design?
How do you frame your problem?
Which method do you want to use?
What approach? Theory driven? Example based? Fictional paper abstract?
Next presentation: Oct. 14, 2014
3. Discussion on Weiser's "The computer for 21st Century"
2. ACM student design competition Kick-off presentation
What is the plan for design?
How do you frame your problem?
Which method do you want to use?
What approach? Theory driven? Example based? Fictional paper abstract?
Next presentation: Oct. 14, 2014
3. Discussion on Weiser's "The computer for 21st Century"
2014年9月22日 星期一
week 1. Introduction
1. 學生為主體的學習 (報告、討論、帶領工作坊、參與競賽)
Students as learning subjects (report, discussion, workshop holding, competition)
2. 自主學習設計方法、設計工具、設計流程。
self learning design methods, design tools, design process
3. 自行蒐集設計資料、定義問題、製作設計工具。
self collecting data, framing problems, making design tool
4. 自行訂定設計評估方法,使用者調查方法。
self designing evaluation methods, user study methods
期末: (final)
組隊投稿 ACM 學生設計競賽。
Team up to participate ACM Student Design Competition
評分方式: (Grading)
1. 個人表現 60% + 團隊表現 40 %
Personal performance 60% + Team performance 40 %
2. 評分項目: 課堂出席、參與討論﹐、互相評論、競賽作品完整度。
Evaluation items: course participation, discussion, critique, completeness of ACM competition
50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism
個人報告 共同完成 50 件 IoTs (9/30/2014)
1. 組隊 (2-5 人/隊)個人報告 共同完成 50 件 IoTs (9/30/2014)
2. 報告比賽規劃 (9/30/2014)
ACM Student Design Competition:
http://chi2015.acm.org/authors/student-design-competition/
Example:
footpal team 2010
paper
Readings:
Mark Weiser, Computer for the 21st Century
2014年6月12日 星期四
week 17. temporal anchor workshop
Visual annotation of temporal anchors
1. Mobile Photography
2. Digital music
reference:
Huang, C.-C, & Stolterman, E. How interactive artifacts "changes" over time,: a visual analysis. NorciCHI '12.
Huang, C.-C, & Stolterman, E. Temporal anchors in user experience research. DIS '14.
1. Mobile Photography
2. Digital music
reference:
Huang, C.-C, & Stolterman, E. How interactive artifacts "changes" over time,: a visual analysis. NorciCHI '12.
Huang, C.-C, & Stolterman, E. Temporal anchors in user experience research. DIS '14.
2014年6月9日 星期一
2014年6月2日 星期一
week 16. anchors in interaction design
1. temporal anchors
reading: "Temporal Anchors in User Experience Research," by Chung-Ching Huang & Erik Stolterman, to appear in DIS 2014.
2. spatial anchors
3. tangible and physical anchors
4. Gesture anchors in NLP (心錨)
anchors in five senses, words, sentences,...
Discussion on Poetic Interaction Card Deck
Mobile Probe in Taipei MRT for workshop (6/10 & 6/11) by Chung-Ching Huang
reading: "Temporal Anchors in User Experience Research," by Chung-Ching Huang & Erik Stolterman, to appear in DIS 2014.
2. spatial anchors
3. tangible and physical anchors
4. Gesture anchors in NLP (心錨)
anchors in five senses, words, sentences,...
Discussion on Poetic Interaction Card Deck
Mobile Probe in Taipei MRT for workshop (6/10 & 6/11) by Chung-Ching Huang
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