2019年2月24日 星期日

week 2. form & function in Slow Tech

1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples


Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration

example 1: "dark & big audio"  gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度

example 4: Mindball


example 5: Remind mirror

http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422


Make your sketch of "cross-sensory" interaction for concentration


Reading next week:
The slow design principles

2019年2月17日 星期日

week 1. introduction: beyond usability

Introduction to this semester topics, beyond usability:

Module I:  Slow Technology & reflective design (6 weeks)



Module II: Material Turn (material interaction) (6 weeks)


Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)




Beyond usability:

互動設計派典建構之路


1. introduction to interaction design (Verplank's framework)
    Interaction Design Sketchbook

2. Slow Technology by Redstrom

examples:

http://entretags.de/long-living-chair/





http://monograph.io/ishback/slow-games




Search "Slow Technology" in ACM DL

Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html


Homework 1:
  Search at least 3 "slow technology" interaction design projects.
  keywords: slow technology, slow design, slow interaction, slow game...
  Deadline: 2/25, 2019

Project 1:

Slow Technology interaction design sketch
Deadline: 3/ 4, 2019 (propose and discuss)