2021年3月14日 星期日

week 4. form, function & expression in Slow Tech

1. introduction to interaction design (Verplank's framework)
    Interaction Design Sketchbook


2.. reading: Slow Technology p. 209, Section 6, Form and Function

What is the form v.s. material of "slow technology"


 (1) Reflective technology
 (2) Time technology
 (3)  Amplified environments

  Section 8. Developing Guidelines for Slow Technology 

       . focus on slowness of appearance (materialisation, manifestation) and presence – the slow materialisation and design presence of form (F) 
    . focus on aesthetics of material and use simple basic tools of modern technology – the clear and simple design presence of matetial (M).

  Complex Form + Simple Material

examples:

http://entretags.de/long-living-chair/







Slow Games from Ishac Bertran on Vimeo.




Search "Slow Technology" in ACM DL

Why linear time? How about non-uniform speed of time?
https://www.pinterest.de/pin/299559812687097467/





example 1: "dark & big audio"  gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度

example 4: Mindball


example 5: Remind mirror

http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422


Make your sketch of "cross-sensory" interaction for concentration
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration

Reading next week:
The slow design principles

Homework 1:
  Search at least 3 "slow technology" interaction design projects.
  keywords: slow technology, slow design, slow interaction, slow game...
  Deadline: 3/22, 2021

Project 1:
Contrast your final project with "ordinary design" & "slow design"
Slow Technology interaction design sketch
Deadline: 3/ 29, 2021 (propose and discuss)
Deadline: 4/ 12, 2021 (propose and discuss)

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