1. Reading "Evaluating Slow Technology"
2. Message with slow technology examples:
ChatterBox
GoSlow: designing for slowness, reflection and solitude
Photobox: on the design of a slow technology
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
From 紙飛機 app to mettle
Question:
1. How to design the quality of "Anticipation"?
2. How to evaluate slow design?
3. What is mindful interaction? How to relate it to slow design?
Reading articles:
p. 209 : Evaluating Slow Technology
art work vs. tools evaluation
" in a way similar to the methods
developed in art critique: cultivating evaluation
as the art of explanation and understanding."
introducing slow design principles
Case study of JuicyMo:
1. current use analysis 2. ideation of JuicyMo 3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview
propose 3 interaction movements
analysis through interaction vocabularies (paired contrasts)
levels of Richness, Control & Engagement (quantitatively)
Student presentation next week:
The slow design principlesSlow design by Barbara Grosse-Hering
Homework 2:
Present at least 3 "slow technology" principles, describing the principles, giving examples, creating your own design cases.
Deadline 3/29
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