Reading: Yang, Q., Steinfeld,
A., Rosé, C. and Zimmerman, J. 2020. Re-examining Whether, Why, and How
Human-AI Interaction Is Uniquely Difficult to Design. Proceedings of the 2020
CHI Conference on Human Factors in Computing Systems (New York, NY, Apr. 2020),
1–13. https://doi.org/10.1145/3313831.3376301
Guidelines for Design Process:
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts
Interpreting the Probes for final project, each team:
1. write down your own probology rules (or beliefs)
2. redesign your probes with various media and methods, according to your probology
3. collect probing data
4. interpret the data, seek the meanings, and perhaps the underlying intentionality behind phenomena.
(4) experiential quality of data (experiential data)
2. discussion on Back to the Real World
Final Project Probes (World of No Return):
Worlds before and after COVID-19, quarantine. social distance, ...
What is the design challenges and chances in the world of no return.
What passed? What emerge? What wait for designing?
1. Design you Probe Package (deadline 2020/10/26) Shoot all your package elements in row and column, upload to google drive. 2. Conduct Probing 3. Interview and Report (Deadline 2020/11/2)
Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?
Conduct an activity to answer the above questions.
Presentation date: Oct. 12, 2020.
3. ACM student design competition Kick-off presentation
What is the plan for design?
How do you frame your problem?
Which method do you want to use?
What approach? Theory driven? Example based? Fictional paper abstract?
Probing Example:
"The most profound technologies are those that disappear.
They weave themselves into the fabric of everyday life until
they are indistinguishable from it."
EX1: Broken IT probes (Oct. 5, 2020)
1. collect at least one "out-of-date" (old, worn) IT (information technology) product.
2. speculate with the object's viewpoint
3. complete a secrete-life diary of the object
上傳到Google drive (shown in FB community)
What are the human-centered vs. object-oriented annotated portfolios?
Project 3.
object ontography:
1. using ontography to present your own interesting ontology.
2. choose at least 3 object-oriented designed interaction design artifacts, present their ontographies, and annotated portfolios (both human-centered and object-oriented views)
Project 3: (warm-up) deadline June 3rd, 2019
Object-Oriented Design
1. Anchor your objects, materials, or technology as the "ontological" subject
2. Identify Object-Oriented "X",
"X" could be anythings which are intended to be "human-centered" typically
for example, Object-Oriented "cultural probes", Objected-Oriented "annotated portfolios", Object-Oriented Performance, Object-Oriented ethnography, ...
3. Design an Object-Oriented approach along with Chatbot, material interaction, ...
4. Present your ideas with object performance, material sketch, li-fi props...
1. How to relate "material talks" concepts to Wabi-sabi ?
2. How to apply Wiberg's methodology to wabi-sabi aesthetics and HCI design?
Project 2, Material Exploration in everyday life 1. design your own "Material Probes" ex. Spyn project , botanic printers, 綉珍's app logo probes, .... Probes with digital technology in the form of 照片、貼紙、馬達、LED、... 2. record and collect how these probes appear in everyday life (照片、影片) 3. discuss how these "variations" of material interaction imply the nature of the material (with a phenomenological approach), related terms could be wabi-sabi, unfinalized, unfinished, imperfection, worn media, ... deadline: May 13, 2019