2019年3月31日 星期日

week 7. introducing material turn



Computational Compositions: Aesthetics, Materials, and Interaction Design, Wiberg, 
2010. 



"Material interactions": from atoms & bits to entangled practices, 2012, ACM CHI panel



Understanding agency in interaction design materials, 2012. (material talks back)



Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)


Giving form to computational things: developing a practice of interaction designAnna Vallga˚rda, 2014. (Framework)


Electric materialities and interactive technology, James Pierce, 2013


PUC theme issue: material interactions, 2014. (special issue, PUC)


Broken probes: toward the design of worn media, Daniela Rosner, 2014 (wabi-sabi)



Interaction Design as a Bricolage PracticeAnna Vallgårda & Ylva Fernaeus, 2015



Expanding on Wabi-Sabi as a Design Resource in HCIVasiliki Tsaknaki & Ylva Fernaeus, 2016




Questions:
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?


Student presentation on Wabi-Sabi & its design cases next week.

Reference:

2019年3月17日 星期日

week 5. slow tech & mindful interaction

Design Frictions for Mindful Interactions

 designed friction to provide "micorboundary" for system 1 changing to system 2
 System 1 v.s. system 2 thinking by Daniel Kahneman



The aesthetic of friction (Pleasurable Troublemakers)

Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer

Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?


brainstorming and ideation of project 1.


References:

Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks

2019年3月10日 星期日

week 4. slow design & slow lab

Student presentation on:
The slow design principles

 Related design cases :
  Slow design by Barbara Grosse-Hering

Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?


related papers in Slow Lab: (should we read?)

http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s

Project 1 presentation: March 25, 2019
Slow Something:
  1. propose slow + another_thing
  2. discuss the time element (fast vs. slow), reflective aspects, amplifying environments (hide or reveal), form (simple or complex), material...
  3. Sketch your design
  4. Evaluate your design
  5. summarize design principles

2019年3月3日 星期日

week 3. evaluating slow technology


1. Reading "Evaluating Slow Technology"
2. Message with slow technology examples:
ChatterBox





GoSlow: designing for slowness, reflection and solitude


Photobox: on the design of a slow technology



The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence




From 紙飛機 app to mettle

Question: 
  1. How to design the quality of "Anticipation"?
  2. How to evaluate slow design?
  3. What is mindful interaction? How to relate it to slow design?

Reading articles:
   p. 209 : Evaluating Slow Technology
   art work vs. tools  evaluation
   " in a way similar to the methods developed in art critique: cultivating evaluation as the art of explanation and understanding."

    introducing slow design principles
    Case study of JuicyMo:
      1. current use analysis 2. ideation of JuicyMo  3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview

    propose 3 interaction movements
    analysis through interaction vocabularies (paired contrasts)
    levels of Richness, Control & Engagement (quantitatively)

Student presentation next week:
The slow design principles
 Slow design by Barbara Grosse-Hering

Homework 2:
Present at least 3 "slow technology" principles, describing the principles, giving examples, creating your own design cases.
Deadline 3/11