2020年12月6日 星期日

week 13. annotated portfolios

0. students present cultural probes and returned data.
1. what are the annotations of these music players?





WildUrban Radio



skube




Spotify box from Jordi Parra on Vimeo.
spotify box












What are the possible annotations for Wake-up light?

X



What are the possible annotations for Scentonight?

What are the possible annotations for Fonckel?


What are the possible annotations for Twins?




What are the possible annotations for Goodnight Lamp?

Draw a new sketch based on these annotated portfolios




reference:

What should we expect from research through design?

suggested forms:
   (1) Ving + adj. + N.
   (2) N. and N.
   (3) Ving+ N. + as + N.
   (4)  N. + for + N.
 
suggested concerns:
the functionality of the design (what should it do?) and by implication the value of certain activities (is this worth doing?)
• its aesthetics (what form and appearance should the artifact take?) 
the practicalities of its production (what materials, skills, and tools are needed to make it?) 
the motivation for making (why are we doing this? what are we trying to show?) 
• the identities and capabilities of the people for whom the artifact is intended (what will our users make of this? how can we best design for them?) 
sociopolitical concerns (what sort of culture will this encourage or resist?)




Final project annotated portfolios presentation:
Each group present at least 4 relevant artifacts and their annotations
as "stragegies for annotating portfolios", describe your annotations and design space 
Deadline: 12/14, 2020

2020年11月29日 星期日

week 12. phenomenology & ethnography


First :
 Things making Things: An Ethnography of the Impossible


What is ethnography ?
What is phenomenology?
How do they relate to design?


1.

2. Qualitative methodologies: ethnography, phenomenology, grounded theory and more

3. very short introduction:

Notes on Ethnography and Design


4. Blomberg et al. 經典:
An Ethnographic Approach to Design

5. Ethnographic Data Analysis:
     http://pages.cs.wisc.edu/~irene/l17-ethnography_analysis.pdf


Question:
1. how to apply ethnography (/phenomenology) to "cultural probes", how to apply ethnography (/phenomenology) to the study of design artifacts?

2. when to use ethnography? when to use phenomenology?


2020年11月22日 星期日

week 11. framing design

1. Calm Design presentation
2. work in progress report
   check: themes, and strong concepts

   example : interaction Tarot

2. Framing design

Framing design in the Third Paradigm

Reference:
The Three Paradigms of HCI

2020年11月15日 星期日

week 10. strong concepts

1. work-in-progress report of cultural probes


2. Strong concepts

1. Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge.interactions 20, 1 (January 2013), 30-34.

2. Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact. 19, 3, Article 23 (October 2012), 18 pages.

(pp. 23:11- 23:13)
4 constructs:
1. contextual grounding
2. horizontal grounding
3. vertical grounding
4. reflection, articulation, and abstraction

4.

Between theory and practice: bridging concepts in HCI research



Guidelines for Design Process:
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts