2017年3月5日 星期日

week 3. form & function in Slow Tech

1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples


Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration

example 1: "dark & big audio"  gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
   http://spatialmedia.org/tid/intouch.html

example 4: Mindball


example 5: Remind mirror

http://www.mindball.se/remind-mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422


Make your sketch of "cross-sensory" interaction for concentration


Reading next week:
The slow design principles

2017年2月19日 星期日

week 1. introduction: beyond usability

Introduction to this semester topics, beyond usability:

Module I:  Slow Technology & reflective design (6 weeks)


Module II: Material Turn (material interaction) (6 weeks)


Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)




Beyond usability:

互動設計派典建構之路


1. introduction to interaction design (Verplank's framework)
    Interaction Design Sketchbook

2. Slow Technology by Redstrom

examples:

http://entretags.de/long-living-chair/





http://monograph.io/ishback/slow-games




Search "Slow Technology" in ACM DL

Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html


Homework 1:
  Search at least 3 "slow technology" interaction design projects.
  keywords: slow technology, slow design, slow interaction, slow game...
  Deadline: 3/6, 2016

Project 1:

Slow Technology interaction design sketch
Deadline: 3/ 13, 2016 (propose and discuss)

2016年12月4日 星期日

week 13. annotated portfolios case studies

1. what are the annotations of these music players?




skube


spotify box





BERG Olinda Project

Geist radio


Discuss and sketch a new radio.
Ref: radio design in Pinterest
2. 






What are the possible annotations for Wake-up light?

X



What are the possible annotations for Scentonight?

What are the possible annotations for Fonckel?

What are the possible annotations for Twins?



What are the possible annotations for Goodnight Lamp?

Draw a new sketch based on these annotated portfolios



Final project annotated portfolios presentation:
Each group present at least 5 relevant artifacts and their annotations
Deadline: 12/12, 2016

2016年11月27日 星期日

week 12. framing design

1. work in progress report
   check: themes, and strong concepts

   example : interaction Tarot

2. Framing design

Framing design in the Third Paradigm

Reference:
The Three Paradigms of HCI

2016年11月20日 星期日

week 11. strong concepts

1. work-in-progress report of cultural probes

2. Strong concepts

1. Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge.interactions 20, 1 (January 2013), 30-34.

2. Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact. 19, 3, Article 23 (October 2012), 18 pages.

(pp. 23:11- 23:13)
4 constructs:
1. contextual grounding
2. horizontal grounding
3. vertical grounding
4. reflection, articulation, and abstraction

Guidelines for Design Process:
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts

2016年11月6日 星期日

week 9. probology

1. students present "X-probes" in
 "How HCI Interprets the Probes":

2. X-Probes:
(1) identify probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes

3. original probes features v.s. x-probes

epistemology-> methodology -> methods
epistemology->probology->probes

Interpreting the Probes for final project, each team:
1. write down your own probology rules (or beliefs)
2. redesign your probes with various media and methods, according to your probology
3. collect probing data
4. interpret the data, seek the meanings, and perhaps the underlying intentionality behind phenomena.

Deadlines: Nov. 21, 2016.