2016年10月30日 星期日

week 8. probes in HCI

1. student present "Calm Technology" exercise
2. discussion on "Underlying tensions in HCI" of "How HCI Interprets the Probes"

2016年10月23日 星期日

week 6. design probes

1. students report possible topics and interests of ACM SDC 
    what is the possible field to study?
   How can your IT abilities contribute to the field? 

Observation and Ideation (Smart Things)

Reference papers:
1. Design: Cultural Probes
2. Making Design Probes Work

Reference:
1. Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, and Björn Eiderbäck. 2003. Technology probes: inspiring design for and with families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI '03). ACM, New York, NY, USA, 17-24.

2. Kirsten Boehner, Janet Vertesi, Phoebe Sengers, and Paul Dourish. 2007. How HCI interprets the probes. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). ACM, New York, NY, USA, 1077-1086.
(student present 2-week later)

(Nov. 7, 2016, present)
 Probology: 
(1) identity probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes

3. Eric Paulos and Chris Beckmann. 2006. Sashay: designing for wonderment. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 881-884.


How to conduct "object-oriented ethnography"? Ref: An Internet of Social Things

2016年10月16日 星期日

week 6. cultural probes

1. student report of broken IT probes (continued)
2. student report of "living with data"

cultural probes: discussion

situationist:
http://deriveapp.com/s/v2/

introducing calm technology:

http://calmtechnology.com/presentations/esriuc-2014-designing-calm-technology.html


Reference:
http://calmtechnology.com/papers/


Exercises for Calm Technology design: (Deadline Oct. 31. 2016)
1. Take an exercise in http://www.calmtech.com/exercises/
2. Design with your own intuition
3. Design cultural probes to get deeper insights
4. discuss your design in 2. and probe results in 3.

2016年10月2日 星期日

week 4. observation methods

1.  ACM SDC issue discussion
2. student presentation on "broken IT probes"


參考:  Steffen Hartwig, On the Secret Life of Things
http://www.creativeapplications.net/objects/on-the-secret-life-of-things-familiar-objects-new-behaviours/
3. Introducing Observation Methods

Questions:
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?


For ACM SDC, present your Design Probes (toolkit and data returned if possible) and your interpretation (or intention for possible return).
presentation date Oct. 24, 2016.



Observation and Ideation (Smart Things)

Reference papers:
1. Design: Cultural Probes
2. Making Design Probes Work

2016年9月25日 星期日

week 3. ubiquitous computing and calm technology

Ubiquitous Computing

Discussion on
Mark Weiser, Computer for the 21st Century
Mark Weiser, Designing Calm Technology

Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?

Conduct an activity to answer the above questions.
Presentation date: Oct. 17, 2016.

Case study:
Objects of Research

Reference:

connected body 
connected home product
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary

2016年9月18日 星期日

week 2. IOT presentation

Suggested Presentation & critique guidelines:

1. BPMRC
    Background (problem, idea, gap)
    Purpose (better future, intended future)
    Method (framing, approach, tool)
    Result (outcome, expected output)
    Conclusion

2. MEFF
    Material (idea, problem, issue)
    Expression (metaphor, scenarios, emotion)
    Function  (task, path, technology)
    Form (representation, affordance)


Activities:

1. Students Present 50 Connected Devices
 
50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism

2. ACM student design competition Kick-off presentation
    What is the plan for design?
    How do you frame your problem?
    Which method do you want to use?
    What approach? Theory driven? Example based? Fictional paper abstract?
 
    Next presentation: Oct. 3, 2016

  2017 ACM student design competition
  Late-breaking work
  DIS 2017 (Designing Interactive System) Space, Place and Interface 
   DIS pictorial example

3. Discussion on Weiser's "The computer for 21st Century"

EX1: Broken IT probes (Oct. 3, 2016)
1. collect at least one "out-of-date" (old, worn) IT (information technology) product.\
2. speculate with the object's viewpoint
3. complete a secrete-life diary of the object

舊書修復:

https://www.youtube.com/watch?v=_yczMcAyZag

2016年9月11日 星期日

week 1. introduction


1. 學生為主體的學習 (報告、討論、帶領工作坊、參與競賽)
    Students as learning subjects (report, discussion, workshop holding, competition)
2. 自主學習設計方法、設計工具、設計流程。
    self learning design methods, design tools, design process
3. 自行蒐集設計資料、定義問題、製作設計工具。
    self collecting data, framing problems, making design tool
4. 自行訂定設計評估方法,使用者調查方法。
    self designing evaluation methods, user study methods

期末: (final)

 組隊投稿 ACM 學生設計競賽。
 Team up to participate ACM Student Design Competition

評分方式: (Grading)
1. 個人表現 60% + 團隊表現 40 %
    Personal performance 60% + Team performance 40 %
2. 評分項目: 課堂出席、參與討論﹐、互相評論、競賽作品完整度。
    Evaluation items: course participation, discussion, critique, completeness of ACM competition


50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism

個人報告 共同完成 50 件 IoTs (9/19/2016)

1. 組隊 (2-5 人/隊)
2. 報告比賽規劃 (9/19/2016)

ACM Student Design Competition:

https://chi2017.acm.org/designcompetition.html

Example:

Craft consciousness
footpal team 2010
paper
BlindNavi 2015

Readings:
Mark Weiser, Computer for the 21st Century