Expanding on Wabi-Sabi as a Design Resource in HCI
student presentation of case studies
student presentation of collected principles of wabi-sabi
2016年5月15日 星期日
2016年5月8日 星期日
week 11. wabi-sabi and slow design
Introducing new article in CHI2016:
"Expanding on Wabi-Sabi as a Design Resource in HCI" by Vasiliki Tsaknaki & Ylva Fernaeus
Questions:
1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?
reference:
1.
Wabi-Sabi:給設計者、生活家的日式美學基礎
2.
Project 3. Slow technology design
[Step 2] Ideation Cards:
[Step 2] Ideation Cards:
1. Collect your own design examples according to the 6 slow design principles (and the extended keywords)
2. Select at least 22 examples for card-making
3. Create your own slow design card deck for music playing or reminiscence.
Deadline 5/16, 2016
2016年5月1日 星期日
week 10. slow design
Student presentation on :
Slow design by Barbara Grosse-Hering
Next week:
present papers in:
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
Slow design by Barbara Grosse-Hering
Next week:
present papers in:
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
2016年4月24日 星期日
week 9. mindful interaction
Engagement Through Embodiment: A Case For Mindful Interaction
1. How can mindful interaction create slowness?
2. What is principal rules to create mindfulness?
Blendie
https://www.youtube.com/watch?v=6DDkwdPaYmk
Blendie
https://www.youtube.com/watch?v=6DDkwdPaYmk
2016年4月17日 星期日
week 8. slow message
1. student presentation of DIS 2012 workshop paper
2. student proposal, step 1, fast and slow
How to create "slowness"?
1. pause
2. delayed
3. resonant movement
4. mindful interaction
5. space-time effort
6. gradual expression
....
feature paper:
2. student proposal, step 1, fast and slow
How to create "slowness"?
1. pause
2. delayed
3. resonant movement
4. mindful interaction
5. space-time effort
6. gradual expression
....
feature paper:
Pause Moment Experience in SNS Communication
reference paper:
Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe
2016年4月10日 星期日
week 7. slow tech workshop in DIS 2012
manifesto
1. How fast?
2. What is reflective design?
3. Why we preserve things?
4. How an antiquarian relates to interaction design?
(also see
selected submissions in DIS 2012
each student presents a submission:
1. What is the artifact?
2. What is the method (or methodology)?
3. What is the core concept of slow technology?
4. How to relate to the original idea of Redstrom?
1. How fast?
2. What is reflective design?
3. Why we preserve things?
4. How an antiquarian relates to interaction design?
(also see
Broken probes: toward the design of worn media
)selected submissions in DIS 2012
each student presents a submission:
1. What is the artifact?
2. What is the method (or methodology)?
3. What is the core concept of slow technology?
4. How to relate to the original idea of Redstrom?
2016年3月27日 星期日
week 5. three aspects of slow tech
1. reading: 3. Examples and Projects
2. student presentation of project 2.
3. Slow Technology design case:
(1) Slow technology: critical reflection and future directions
(2) Photobox: on the design of a slow technology
(3) Designing for slowness, anticipation and re-visitation: a long term field study of the photobox
Welcome to Runcible from Bunny & Boar Inc on Vimeo.
Exercise:
1. Use three aspects of slow technology (reflective technology, time technology, and amplified environments) to analyze Photobox.
2. Use "Form" and "Function" to analyze Photobox.
3. Evaluate Photobox with presence/use, aesthetics (inner logics)/empirical studies, reflection/usability, interpretation (explanation and understanding)/positivism, different contexts
4. Use guidelines for slow tech (simplicity in material and complexity in form) to analyze Photobox
Project 3. Slow technology design
[Step 1] OBSERVATION:
1. find an interesting activity as you like, photo, dance, music, sport, reading, party, ...
(Take photos, record sounds, or video, capture screen, interview, ethnography)
2. identify the fast parts of the activity
3. seek opportunities for three aspects of slow technology (reflective technology, time technology, and amplified environment)
deadline : 2016, 4, 11
reference: Smart Things: Chapter 14
http://0-www.sciencedirect.com.millennium.lib.ntust.edu.tw/science/article/pii/B978012374899700014X
2. student presentation of project 2.
3. Slow Technology design case:
(1) Slow technology: critical reflection and future directions
(2) Photobox: on the design of a slow technology
(3) Designing for slowness, anticipation and re-visitation: a long term field study of the photobox
Exercise:
1. Use three aspects of slow technology (reflective technology, time technology, and amplified environments) to analyze Photobox.
2. Use "Form" and "Function" to analyze Photobox.
3. Evaluate Photobox with presence/use, aesthetics (inner logics)/empirical studies, reflection/usability, interpretation (explanation and understanding)/positivism, different contexts
4. Use guidelines for slow tech (simplicity in material and complexity in form) to analyze Photobox
Project 3. Slow technology design
[Step 1] OBSERVATION:
1. find an interesting activity as you like, photo, dance, music, sport, reading, party, ...
(Take photos, record sounds, or video, capture screen, interview, ethnography)
2. identify the fast parts of the activity
3. seek opportunities for three aspects of slow technology (reflective technology, time technology, and amplified environment)
deadline : 2016, 4, 11
reference: Smart Things: Chapter 14
http://0-www.sciencedirect.com.millennium.lib.ntust.edu.tw/science/article/pii/B978012374899700014X
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