2016年5月15日 星期日

2016年5月8日 星期日

week 11. wabi-sabi and slow design


Introducing new article in CHI2016:
"Expanding on Wabi-Sabi as a Design Resource in HCI" by Vasiliki Tsaknaki & Ylva Fernaeus

Questions:

1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?

reference:
1.

Wabi-Sabi:給設計者、生活家的日式美學基礎

2.


Project 3. Slow technology design
[Step 2] Ideation Cards:
1. Collect your own design examples according to the 6 slow design principles (and the extended keywords)
2. Select at least 22 examples for card-making
3. Create your own slow design card deck for music playing or reminiscence.

Deadline 5/16, 2016

2016年4月17日 星期日

2016年4月10日 星期日

week 7. slow tech workshop in DIS 2012

manifesto
1. How fast?
2. What is reflective design?
3. Why we preserve things?
4. How an antiquarian relates to interaction design?
    (also see

Broken probes: toward the design of worn media

)
selected submissions in DIS 2012


each student presents a submission:
1. What is the artifact?
2. What is the method (or methodology)?
3. What is the core concept of slow technology?
4. How to relate to the original idea of Redstrom?

2016年3月27日 星期日

week 5. three aspects of slow tech

1. reading: 3. Examples and Projects
2. student presentation of project 2.
3. Slow Technology design case:

 (1) Slow technology: critical reflection and future directions
 (2) Photobox: on the design of a slow technology
 (3) Designing for slowness, anticipation and re-visitation: a long term field study of the photobox




Welcome to Runcible from Bunny & Boar Inc on Vimeo.




Exercise:
 1. Use three aspects of slow technology (reflective technology, time technology, and amplified environments) to analyze Photobox.
 2. Use "Form" and "Function" to analyze Photobox.
 3. Evaluate Photobox with presence/use, aesthetics (inner logics)/empirical studies, reflection/usability, interpretation (explanation and understanding)/positivism, different contexts
 4. Use guidelines for slow tech (simplicity in material and complexity in form) to analyze Photobox


Project 3. Slow technology design
[Step 1] OBSERVATION:
              1. find an interesting activity as you like, photo, dance, music, sport, reading, party, ...
                  (Take photos, record sounds, or video, capture screen, interview, ethnography)
              2. identify the fast parts of the activity
              3. seek opportunities for three aspects of slow technology (reflective technology, time technology, and amplified environment)

deadline : 2016, 4, 11

reference: Smart Things: Chapter 14

http://0-www.sciencedirect.com.millennium.lib.ntust.edu.tw/science/article/pii/B978012374899700014X