2016年3月6日 星期日

week 2. form and function

1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples

Project 2.
Deadline 3/21, 2016

Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio"  gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
   http://spatialmedia.org/tid/intouch.html

example 4: Mindball


example 5: Remind mirror

http://www.mindball.se/remind-mirror


Make your sketch of "cross-sensory" interaction for concentration

2016年2月21日 星期日

week 1. introduction: beyond usability

Beyond usability:

互動設計派典建構之路


1. introduction to interaction design (Verplank's framework)
    Interaction Design Sketchbook

2. Slow Technology by Redstrom

examples:

http://entretags.de/long-living-chair/





http://monograph.io/ishback/slow-games




Search "Slow Technology" in ACM DL

Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html


Homework 1:
  Search at least 3 "slow technology" interaction design projects.
  keywords: slow technology, slow design, slow interaction, slow game...
  Deadline: 3/7, 2016

Project 1:

Slow Technology interaction design sketch
Deadline: 3/ 14, 2016

2016年1月4日 星期一

week 17. final project discussion

object-oriented ethnography:
1. choose one object
2. identify the relations with other objects and human
3. choose possible personalities (or possible desires)
4. record object view points (photos, audios, drawings,...)
5. "interview" objects
6. show possible design insights for "object-oriented" interaction design

example: bookcrossing.com

deadline Jan 12, 2016
Pictorial format, at least 8 pages.

pictorial examples:

http://dl.acm.org/citation.cfm?id=2602961&CFID=572960391&CFTOKEN=24136141
search for "pictorial"

2015年12月21日 星期一

week 15. object-oriented Annotated portfolios

Ontology

1. ontography (本體書寫)
爆炸圖,心智圖,編碼...

http://www.toddmclellan.com/thingscomeapart

flat ontography:

On the presentation and production of design research artifacts in HCI





How do you define an ontology by presenting "ontography" or Latour Litanies?

Annotated Portfolios:

0. research through design & annotated portfolios
1. annotated portfolios
2. strong concepts


What are the human-centered vs. object-oriented annotated portfolios?

Presentation:
1. using ontography to present your own interesting ontology.
2. choose at least 3 object-oriented designed interaction design artifacts, present their ontographies, and annotated portfolios (both human-centered and object-oriented views)

Deadline: 12/29



2015年12月14日 星期一

week 14. second-order observation

1. student present "object performativity"

2.

植物的慾望

Niklas Luhmann : social system 系統理論


觀察媒體的觀察


自我指涉 (self-reference)
異己指涉 (other-reference)
二階觀察 (second-order observation)


人觀察物
人觀察"自己如何觀察物"

物觀察"人如何觀察物"

Question:
  物件導向人誌學如何採用物vs人之二階觀察?

CASES:
Google deep dream
CIID SelfiePlant

2015年12月7日 星期一

week 13. object-oriented performativity

1. Object-Oriented Performativity

performance of objects:
   books: bookcrossing
   email: dear future me
   photos: reflexive printer
   FB post: ani-printer
   instant message: mettle



   Practice:
   (1) choose an everyday object (or a digital artifact: FB post, message, photo, email, music, ...) as a role
   (2) Framing this role with 4 types of different characteristics (ref: UmK)
   (3) Identify other objects as its social relations
   (3) Perform each role within its social relations with other classmates


2. Performative design
   CIID performative design
  Touching a Stranger: Designing for Engaging Experience in Embodied Interaction

3. Object-oriented ethnography discussion