2015年6月23日 星期二

2015資訊設計 / Air Lamp / 許元耀 林子虹



當前科技對於能量消耗之顯現,皆利於使用者更精確地知悉耗用量,以作為電子產品使用持續時間、電力收費評估之準則,而目前呈現方法幾乎傾向介面端的數值結論性,如常見的電力公司所設置之電表顯示器、電子產品螢幕端之電力剩餘數值(圖像)等等,其將電力消耗轉變得極其理性,消褪使用者對於電子產品耗能的非理性感知,或稱為「能量消耗的詩性表達」。耗能的理性在此指涉為對於能量損耗的結論詮釋,總耗能累計的數值屏幕、相對應的剩餘能量圖示、能量不足時的提醒通知,便於使用者理解電子產品猶能運作之時間及消耗的總量,科技在此強調世界以功能性至上的實用性原則為主。本研究將據以理性的觀點出發,探討體現電能耗損的理性以外的非理性層次,並引介伊德技術後現象學以及慢科技,透過更完善的「人-技術-世界」關聯視野,加入以設計時間存有原則的慢科技,發展非結論式的耗能表達式。

(1)能量的耗減直截地影響物的功能性表達,其二者將如何被使用者所詮釋,及更豐富化的詩意感受?(2)當使用者經驗伊德的體現關係、詮釋關係以及類他關係的同時,使用者可以經驗到更豐富的詩意想像?

2015年6月8日 星期一

week 14. phenomenological study

Electric Materialities and Interactive Technology by Pierce & Paulos

Project 3
[step 4]
1. develop at least 3 possible prototypes (simple forms) for something to be aware (in your previous project) (based on "variational method": e.g. Husserl's imaginative variations, Ihde's perceptual variations)
    "One can         "
2. present "phenomenologically -informed analysis" of these prototypes.
    (a) what is the ordinary ? How do people see "the ordinary"?  (specify at least 3 themes)
    (b) what do your prototypes mean, in contrast to the ordinary? compare them. (specify at least 3 themes)

3.  Propose one "interactive form" to highlight your findings from above results
    (a) describe this prototype, and build diegetic prototype, (physical prop), illustrate with photos
    (b) present phenomenological analysis with rich interpretations (specify at least 3 themes)

4. propose possible design implications and design strategies
5. conclusion.

format : pictorial paper (acm Extended Abstract) within 10 pages
upload to blog

deadline 6/23, pm 2:00 presentation


2015年5月18日 星期一

week 11. material awareness

Material Awareness by James Pierce

1. three relations between technology and human
2. slow technology as a hermeneutic relation: How can slow tech provide material awareness?
3.What is awareness? What is to be aware?
4. readiness-to-hand v.s. presence-at-hand


Project 3
[step 3]
1. What is the material to be aware of?
2. What form could be used to provide material awareness?
     hermeneutic relation: slow technology: physical form according to time-aspect
     alterity relation: animate objects
     How about embodiment relations?
3. Propose a series of 3 tangible artifacts to provide material awareness:
     1. embodiment relation
     2. hermeneutic relation
     3. alterity relation

present "form studies" (also ref: counterfunctional things) on 5/26

TEI submission INFO:

http://www.tei-conf.org/16/

2015年5月11日 星期一

week 10. presentation and discussion

student presentation and discussion on:

Project 3. Slow technology design
[Step 2] PROBING



2015年5月4日 星期一

week 9. experiencing prototype

1. Experience making activity:
    Practice:
    (1) Choose a target user
    (2) Visit the user's microblog (FB, twitter), and select one post
    (3) Using keywords in the post to search for another new article (book intro, news title, or user's previous post)
   (4) interweave the post and the article and send to the user
   (5) interview and discuss the experience

2. Introduce examples:
   (1) Reflexive printer


Reflexive printer from Benforest on Vimeo.

   (1) CrescendoMessage
   (2) AniPrinter

  Example
   One-hour photo

3. Ideation with Interaction Tarot