1. 學生為主體的學習 (報告、討論、帶領工作坊、參與競賽)
Students as learning subjects (report, discussion, workshop holding, competition)
self learning design methods, design tools, design process
self collecting data, framing problems, making design tool
self designing evaluation methods, user study methods
學習內容:
What to learn:
個人報告 (Sept. 14, /2026)
1. 自我介紹 (self-intro)
2. 惡趣味介紹 (complicated pleasure sharing)
ACM CHI 2027 Student Research Competition
期末: (final)
組隊投稿 ACM 學生設計競賽/SIGCHI Posters。
Team up to participate ACM Student Research Competition or SIGCHI Posters.
ACM Student Research Competition: (Deadline Jan. 21, 2027)
https://chi2027.acm.org/authors/student-research-competition/
AI Cat Narrator (DIS'24)
Designing PhenoProbe (CHI'24)
Experiential Persona (CHI'21)
Call Me by My Name (CHI'19)
Confabulation Radio (CHI'19)
Once Upon a Future (DIS'18)
Craft consciousness (CHI'15)Readings:
Mark Weiser, Computer for the 21st Century
評分方式: (Grading)
1. 個人表現 60% + 團隊表現 40 %
Personal performance 60% + Team performance 40 %
Evaluation items: course participation, discussion, critique, completeness of ACM competition












