2015年10月26日 星期一

week 7. design probes

1. students share "design probes"

Observation and Ideation (Smart Things)

Reference papers:
1. Design: Cultural Probes
2. Making Design Probes Work

Reference:
1. Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, and Björn Eiderbäck. 2003. Technology probes: inspiring design for and with families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI '03). ACM, New York, NY, USA, 17-24.

2. Kirsten Boehner, Janet Vertesi, Phoebe Sengers, and Paul Dourish. 2007. How HCI interprets the probes. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). ACM, New York, NY, USA, 1077-1086.
(student present 2-week later)

 Probology:
(1) identity probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes

3. Eric Paulos and Chris Beckmann. 2006. Sashay: designing for wonderment. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 881-884.


How to conduct "object-oriented ethnography"? Ref: An Internet of Social Things

2015年10月12日 星期一

week 5. observation methods

1.  ACM SDC issue discussion
2. Introducing Observation Methods

Questions:
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?


For ACM SDC, present your Design Probes (toolkit and data returned if possible) and your interpretation (or intention for possible return).
presentation date Oct. 28, 2014.



Observation and Ideation (Smart Things)

Reference papers:
1. Design: Cultural Probes
2. Making Design Probes Work

2015年10月5日 星期一

week 4. ubiquitous computing

Ubiquitous Computing

Discussion on
Mark Weiser, Computer for the 21st Century

Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?

Conduct an activity to answer the above questions.
Presentation date: Oct. 20, 2015.

Reference:

connected body 
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary

2015年9月21日 星期一

week 2. IOT presentation

Suggested Presentation & critique guidelines:

1. BPMRC
    Background (problem, idea, gap)
    Purpose (better future, intended future)
    Method (framing, approach, tool)
    Result (outcome, expected output)
    Conclusion

2. MEFF
    Material (idea, problem, issue)
    Expression (metaphor, scenarios, emotion)
    Function  (task, path, technology)
    Form (representation, affordance)


Activities:

1. Students Present 50 Connected Devices
 
50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism

2. ACM student design competition Kick-off presentation
    What is the plan for design?
    How do you frame your problem?
    Which method do you want to use?
    What approach? Theory driven? Example based? Fictional paper abstract?
 
    Next presentation: Oct. 6, 2015

  2016 ACM student design competition
  Late-breaking work
  DIS 2016 (Designing Interactive System)
   DIS pictorial example

3. Discussion on Weiser's "The computer for 21st Century"

EX1: Broken IT probes (Oct. 6, 2015)
1. collect at least one "out-of-date" (old, worn) IT (information technology) product.\
2. speculate with the object's viewpoint
3. complete a secrete-life diary of the object

2015年9月14日 星期一

week 1. introduction


1. 學生為主體的學習 (報告、討論、帶領工作坊、參與競賽)
    Students as learning subjects (report, discussion, workshop holding, competition)
2. 自主學習設計方法、設計工具、設計流程。
    self learning design methods, design tools, design process
3. 自行蒐集設計資料、定義問題、製作設計工具。
    self collecting data, framing problems, making design tool
4. 自行訂定設計評估方法,使用者調查方法。
    self designing evaluation methods, user study methods

期末: (final)

 組隊投稿 ACM 學生設計競賽。
 Team up to participate ACM Student Design Competition

評分方式: (Grading)
1. 個人表現 60% + 團隊表現 40 %
    Personal performance 60% + Team performance 40 %
2. 評分項目: 課堂出席、參與討論﹐、互相評論、競賽作品完整度。
    Evaluation items: course participation, discussion, critique, completeness of ACM competition


50 Connected Devices - How Mobile and the Internet of Things Will Affect You from Crittercism

個人報告 共同完成 50 件 IoTs (9/22/2015)

1. 組隊 (2-5 人/隊)
2. 報告比賽規劃 (9/22/2015)

ACM Student Design Competition:

https://chi2016.acm.org/wp/student-design-competition/

Example:

Craft consciousness
footpal team 2010
paper
BlindNavi 2015

Readings:
Mark Weiser, Computer for the 21st Century

2015年6月24日 星期三

2015資訊設計 / Voice walker / 鄒若萱 王馨怡 吳思雁


在日常生活中我們時常忽略聲音,比如說聲音的持續(四周雜音、機器運轉)使我們對其失去感受、生活中微小或是不被注意到的聲音會被忽視。


對於聲音,我們想要運用一些方法在日常中讓人感受到它不同的面貌,我們發想了三種表現聲音的方式,利用聲音的大小聲來影響物體的震動力、紀錄的聲音詮釋對記憶的情感、以及燈光的照明指示出聲音的來源。 


全文連結: