2019年4月27日 星期六

week 11. material talks and methodology

Understanding agency in interaction design materials, 2012. (material talks back)



Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)


New Materialism by Fox and Alldred (2018)

material-centered design vs. user-centered design


Questions:
1. How to relate "material talks" concepts to Wabi-sabi ?
2. How to apply Wiberg's methodology to wabi-sabi aesthetics and HCI design?

Project 2, Material Exploration in everyday life

1. design your own "Material Probes" 
    ex. Spyn project , botanic printers, 綉珍's app logo probes, ....
     Probes with digital technology in the form of 照片、貼紙、馬達、LED、...
2. record and collect how these probes appear in everyday life (照片、影片)
3. discuss how these "variations" of material interaction imply the nature of the material (with a phenomenological approach), related terms could be wabi-sabi, unfinalized, unfinished, imperfection, worn media, ...

deadline: May 13, 2019

2019年4月14日 星期日

week 9. wabi-sabi in HCI

Expanding on Wabi-Sabi as a Design Resource in HCI

日式美學,視角與觀看



  攻殼機動隊之空間中的身份(中文字幕)





名匠エドワード・ヤン監督の伝説の傑作が今蘇る!/映画『牯嶺街クーリンチェ少年殺人事件』予告
(牯嶺街少年殺人事件日本版預告片)



《牯嶺街少年殺人事件》25周年重映 正式預告




日本人キャストにも注目!映画『黒衣の刺客』予告編(60秒版)




《刺客聶隱娘》正式預告

珈琲時光 預告 


Café Lumière Trailer



映画『あの頃、君を追いかけた』予告編



【那些年,我們一起追的女孩】預告片 Part 1


那些年,我們一起追的女孩(日)







映画『若葉のころ』予告編 (原題:5月一号)




5月一号【First of May】電影預告

Ref:
可以修身養性的技藝
日本茶道,和敬清寂
vs. 中國,台灣,韓國茶道。

2019年4月7日 星期日

week 8. wabi-sabi

Expanding on Wabi-Sabi as a Design Resource in HCI

student presentation of case studies


History of Ideas: wabi-sabi


In search of wabi sabi (BBC)



Is Zen life wabisabi (曹洞宗)



道元禪師 (引進中國曹洞宗)


一代茶聖千利休 電影



Questions:

1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?


Project 2. wabi-sabi as interaction design resource
[Step 2] Ideation Cards:
1. Collect concepts (or principles) related to Wabi-sabi
1. Collect your own design examples according to the principles
2. Select at least 22 examples for card-making
3. Create your own wabi-sabi design card deck for music playing or reminiscence.

Deadline 4/29, 2019

2019年3月31日 星期日

week 7. introducing material turn



Computational Compositions: Aesthetics, Materials, and Interaction Design, Wiberg, 
2010. 



"Material interactions": from atoms & bits to entangled practices, 2012, ACM CHI panel



Understanding agency in interaction design materials, 2012. (material talks back)



Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)


Giving form to computational things: developing a practice of interaction designAnna Vallga˚rda, 2014. (Framework)


Electric materialities and interactive technology, James Pierce, 2013


PUC theme issue: material interactions, 2014. (special issue, PUC)


Broken probes: toward the design of worn media, Daniela Rosner, 2014 (wabi-sabi)



Interaction Design as a Bricolage PracticeAnna Vallgårda & Ylva Fernaeus, 2015



Expanding on Wabi-Sabi as a Design Resource in HCIVasiliki Tsaknaki & Ylva Fernaeus, 2016




Questions:
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?


Student presentation on Wabi-Sabi & its design cases next week.

Reference:

2019年3月17日 星期日

week 5. slow tech & mindful interaction

Design Frictions for Mindful Interactions

 designed friction to provide "micorboundary" for system 1 changing to system 2
 System 1 v.s. system 2 thinking by Daniel Kahneman



The aesthetic of friction (Pleasurable Troublemakers)

Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer

Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?


brainstorming and ideation of project 1.


References:

Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks

2019年3月10日 星期日

week 4. slow design & slow lab

Student presentation on:
The slow design principles

 Related design cases :
  Slow design by Barbara Grosse-Hering

Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?


related papers in Slow Lab: (should we read?)

http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s

Project 1 presentation: March 25, 2019
Slow Something:
  1. propose slow + another_thing
  2. discuss the time element (fast vs. slow), reflective aspects, amplifying environments (hide or reveal), form (simple or complex), material...
  3. Sketch your design
  4. Evaluate your design
  5. summarize design principles

2019年3月3日 星期日

week 3. evaluating slow technology


1. Reading "Evaluating Slow Technology"
2. Message with slow technology examples:
ChatterBox





GoSlow: designing for slowness, reflection and solitude


Photobox: on the design of a slow technology



The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence




From 紙飛機 app to mettle

Question: 
  1. How to design the quality of "Anticipation"?
  2. How to evaluate slow design?
  3. What is mindful interaction? How to relate it to slow design?

Reading articles:
   p. 209 : Evaluating Slow Technology
   art work vs. tools  evaluation
   " in a way similar to the methods developed in art critique: cultivating evaluation as the art of explanation and understanding."

    introducing slow design principles
    Case study of JuicyMo:
      1. current use analysis 2. ideation of JuicyMo  3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview

    propose 3 interaction movements
    analysis through interaction vocabularies (paired contrasts)
    levels of Richness, Control & Engagement (quantitatively)

Student presentation next week:
The slow design principles
 Slow design by Barbara Grosse-Hering

Homework 2:
Present at least 3 "slow technology" principles, describing the principles, giving examples, creating your own design cases.
Deadline 3/11