2015年3月16日 星期一
week 3. evaluating slow technology
1. student presentation of "slow technology" sketches.
2. Reading "Evaluating Slow Technology"
3. Message with slow technology examples:
2. Reading "Evaluating Slow Technology"
3. Message with slow technology examples:
ChatterBox
GoSlow: designing for slowness, reflection and solitude
Photobox: on the design of a slow technology
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
From 紙飛機 app to mettle
Mettle: to appear in HCII 2015
2015資訊設計project1
2015資訊設計project1
參考“cross-sensory”reflection design
這次的設計猜想是小餐廳、咖啡廳或休閒吧等可使用的一個智能亮度色彩調節檯燈
1.功能簡介:
可檢測半徑2m左右的聲源,根據範圍內聲音發出頻率的不同,可自動調節自身的亮度和轉換
色彩,轉換色彩的頻率也會隨之改變。
2.具體場景猜想:
檯燈放於桌子旁邊,
當桌上的人說話的頻率降低時,檯燈的亮度會逐漸增加,同時檯燈轉變顏色的頻率也會逐漸
加快,而當人說話的頻率提高時,檯燈的亮度會逐漸變暗,同時檯燈轉變顏色的頻率也會變
得比較柔和和緩慢。
3.可引起的影響:
檯燈亮度增加,顏色轉變頻率加快,可以營造一個讓人容易興奮的氛圍,
同時,現在很多朋友聚會見面都喜歡不講話低頭玩手機,當檯燈不斷變亮和顏色轉變頻率加
快時,會引起大家看手機眼睛的不適感,就像是一種信號提醒人,見面時應該去多交流而不
是坐在一起玩手機。
參考“cross-sensory”reflection design
這次的設計猜想是小餐廳、咖啡廳或休閒吧等可使用的一個智能亮度色彩調節檯燈
1.功能簡介:
可檢測半徑2m左右的聲源,根據範圍內聲音發出頻率的不同,可自動調節自身的亮度和轉換
色彩,轉換色彩的頻率也會隨之改變。
檯燈放於桌子旁邊,
當桌上的人說話的頻率降低時,檯燈的亮度會逐漸增加,同時檯燈轉變顏色的頻率也會逐漸
加快,而當人說話的頻率提高時,檯燈的亮度會逐漸變暗,同時檯燈轉變顏色的頻率也會變
得比較柔和和緩慢。
3.可引起的影響:
檯燈亮度增加,顏色轉變頻率加快,可以營造一個讓人容易興奮的氛圍,
同時,現在很多朋友聚會見面都喜歡不講話低頭玩手機,當檯燈不斷變亮和顏色轉變頻率加
快時,會引起大家看手機眼睛的不適感,就像是一種信號提醒人,見面時應該去多交流而不
是坐在一起玩手機。
2015年3月9日 星期一
week 2. Form and Function
1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples
Project 2.
Deadline 3/24, 2015
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
http://spatialmedia.org/tid/intouch.html
example 4: Mindball
example 5: Remind mirror
Make your sketch of "cross-sensory" interaction for concentration
2. Student present "slow technology" examples
Project 2.
Deadline 3/24, 2015
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
http://spatialmedia.org/tid/intouch.html
example 4: Mindball
example 5: Remind mirror
Make your sketch of "cross-sensory" interaction for concentration
2015年3月2日 星期一
week 1. introduction: beyond usability
Beyond usability:
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 3/10
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 17
互動設計派典建構之路
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 3/10
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 17
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