2024年12月18日 星期三
2024年12月8日 星期日
week 15. project discussion & writing guides
1. final project progress report
Designing Cultural Probes with ESP32cam and AI
Demo & Exhibition
1. Probes Demo (Probes Design and returned Cultural Probes)
2. 10 mins presentation (using PPT or report in ACM format)
Report:
1. ACM SIGCHI Extend Abstract (EA) format 6~10 pages
2. includes:
Introduction
Background
Design research questions
The Cultural Probes Design
The Data Collection
Framing with Strong Concepts (*optional)
Results
Findings and Implications
Possible Design Proposal (*optional, with Annotated Portfolios)
Discussion
Conclusion
References
3. photos include (but not limited to): Cultural Probes, Data Collecting Scenarios, interviews, user returned data, Design Proposal (*option),
Due date: 12/18, 2024
upload to google drive
submission to ACM CHI LBW or DIS is welcome:
https://chi2025.acm.org/for-authors/late-breaking-work/
- Submission deadline: Thursday, January 23, 2025
Abstract Paper/ Pictorials | 13 January 2025 |
Full Paper/ Pictorials | 20 January 2025 |
PWiP / Doctoral Consortium | 21 March 2025 |
Example:
AI Cat Narrator
Expected-Experience Entanglements
Confabulation Radio
Craft consciousness
Once Upon a Future
footpal team 2010
paper
BlindNavi 2015
2. 寫作工具書:
英文研究論文寫作:關鍵句指引(第四版)廖柏森
英文研究論文寫作:段落指引(第二版)廖柏森
2024年11月30日 星期六
week 14. designing frames of interactive things
2. framing interactive things:
2.
3.
能動性 (agency)
知覺交錯模型下的物件能動性.pdf (見FB 社團)
Exercise:
Design your artifacts with the above two frameworks.
Ref:
2024年11月24日 星期日
week 13. annotated portfolios
What should we expect from research through design?
Designing with AI: An Exploration of Co-Ideation with Image Generators
2024年11月17日 星期日
week 12. coding & thematic analysis
Things making Things: An Ethnography of the Impossible
What is ethnography ?
What is phenomenology?
How do they relate to design?
1.
2. Qualitative methodologies: ethnography, phenomenology, grounded theory and more
3. very short introduction:
Notes on Ethnography and Design
現象學還原:懸置之後,透過對事物的"直觀描述",尋找其本質性
的基礎。
4. Blomberg et al. 經典:
An Ethnographic Approach to Design
5. Ethnographic Data Analysis:
http://pages.cs.wisc.edu/~irene/l17-ethnography_analysis.pdf
Question:
1. how to apply ethnography (/phenomenology) to "cultural probes", how to apply ethnography (/phenomenology) to the study of design artifacts?
2. when to use ethnography? when to use phenomenology?
2024年11月10日 星期日
week 11. framing design
example : interaction Tarot
https://interactiontarot.wordpress.com/
2024年11月3日 星期日
week 10. strong concepts
2. Strong concepts
1. Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge.interactions 20, 1 (January 2013), 30-34.
2. Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact. 19, 3, Article 23 (October 2012), 18 pages.
(pp. 23:11- 23:13)
4 constructs:
1. contextual grounding
2. horizontal grounding
3. vertical grounding
4. reflection, articulation, and abstraction
4.
Between theory and practice: bridging concepts in HCI research
Somaesthetic Appreciation Design (CHI15)
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts
2024年10月27日 星期日
week 9. probology
2.
3. introducing
"How HCI Interprets the Probes":
2. X-Probes:
(1) identify probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes
3. original probes features v.s. x-probes
epistemology-> methodology -> methods
epistemology->probology->probes
References
Cultural probes and the value of uncertainty
Interpreting the Probes for final project, each team:
1. write down your own probology rules (or beliefs)
2. redesign your probes with various media and methods, according to your probology
3. collect probing data
4. interpret the data, seek the meanings, and perhaps the underlying intentionality behind phenomena.
2024年10月20日 星期日
week 8. probes as methods
Probe Tools (Task Cam)
Making design probes work
Designing for an other Home: Expanding and Speculating on Different Forms of Domestic Life (DIS 18) (Diversifying the Domestic: A Design Inquiry into Collective and Mobile Living, DIS19)
student example:
Expected-Experience Entanglements
Confabulation Radio
Craft consciousness
Report:
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes
2024年10月13日 星期日
week 7. observation methods
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?
smart things by M.
Chapter 14. Observation and Ideation
A bAsic observAtion method
1. Define the scope of the observation
2. Pick an audience
3. Observe for an extended period
4. Document observations
5. Interview representatives
6. Organize observations
7. Identify patterns
8. make recommendations
SPECIFIC METHODS:
14.1.2.1 digital ethnography and Public Photos
14.1.2.2 diary studies
14.1.2.3 design Probes
Cultural Probes
Technology Probes
14.2 iDeatiOn
IDEO methods cards
IDEO methods cards app
www.interactioncards.org
14.2.2 new ideAtion tools
14.2.2.1 crowdsourcing
1. Invite people to generate ideas using a fixed set of criteria.
2. generate hundreds or thousands of ideas.
3. Invite other people to evaluate the quality of the ideas generated by the people in the first
group. Use multiple people to evaluate each idea (or set of ideas) and average the results.
4. Use the highest rated ideas as seeds for further ideation in-house.
14.2.2.2 bodystorming
Gaver: Design: Cultural Probes, 1999
Wallace: How Design Probes Work, 2013
Designing Memory Probes to Inform Dialogue (DIS18)
Final Project (ACM SDC Project Probes): stage 1 (initial probes design & interview)
1. Design you Probe Package (deadline 2024/10/30)
Shoot all your package elements in row and column, upload to google drive.
2. Conduct Probing
3. Interview and Report (Deadline 2024/11/6)
2024年9月29日 星期日
week 5. presentation & discussion
I. Students present EX2: Living with data
auto-ethnography method
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?
References:
Data Epics: Embarking on Literary Journeys of Home Internet of Things Data
II. revisit "calm technology" and "back to the real world"
Mark Weiser, Designing Calm Technology
calm technology/ambient intelligence/ambient awareness
Questions:
1. Data and attention issues. Which data should get into our attention? in what form?
2. How to design calmer experience ?
3. How does "locatedness" play a role? What is spatial intelligence (in problem solving like disassembling and assembling a bike)?
4. Where, How, are data displayed? Digital or Tangible? Raw data, classified data, computed data, or AI processed data?
III. team-building and group discussion of final project
2024年9月22日 星期日
week 4. back to the real world
1. students present "Broken IT Probes"
Questions:
1. What is the meaning when IT products break?
2. Why people keep broken IT products?
3. How will the broken IT product become further broken? Can you imagine a "kintsugi" style of your IT product in terms of material or metaphor? What if GAI can generate some samples for you?
References:
Broken probes: toward the design of worn media
Back to the real world
Knowledge-based augmented reality
Environmental technology: making the real world virtual
Magical Realist Design, DIS 2020
2024年9月14日 星期六
week 3. ubiquitous computing and calm technology
reference frames: object -> practice -> meanings
reference theory: activity theory (on interaction design org)
1, 媒體四大律:
增強?削弱?重拾?轉化?
(參考"數位麥克魯漢")
2. hot media vs. cool media (熱媒體 vs. 冷媒體)
- What does the medium enhance, referring to the way in which a new medium enhances or amplifies an existing medium?
- What does the new medium make obsolete, or in other terms, does the new medium eventually render an existing medium obsolete?
- What does the medium retrieve that had been obsolesced earlier, referring to how a new medium can bring back something that was previously lost or forgotten?
- What does the medium reverse or flip into when pushed to extremes, describing how a new medium can eventually be used in a way that is opposite to its original intended purpose?
- Takkeci, Mehmet Sarper, and Arzu Erdem. 2024. "McLuhan’s Tetrad as a Tool to Interpret the Impact of Online Studio Education on Design Studio Pedagogy" Trends in Higher Education 3, no. 2: 273-296. https://doi.org/10.3390/higheredu3020017
- McLuhan, M.; Powers, B.R. The Global Village: Transformations in World Life and Media in the 21st Century; Communication and Society; Oxford University Press: New York, NY, USA, 1989; ISBN 9780195079104. [Google Scholar]
- McLuhan, M.; McLuhan, E. Laws of Media: The New Science; University of Toronto Press: Toronto, Canada, 1992; ISBN 9780802077158. [Google Scholar]
2. Ubiquitous Computing / Calm Technology / Ambient Intelligence
Discussion on
Mark Weiser, Computer for the 21st Century
Mark Weiser, Designing Calm Technology
3.
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?
EX2: living with data
Presentation date: Oct. 2, 2024.
References:
Case study:
Objects of Research
Ambient Devices (where is ambient orb or umbrella?)
Reference:
Ambient Intelligence
connected home product
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary