1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
example 4: Mindball
example 5: Remind mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422
Make your sketch of "cross-sensory" interaction for concentration
Reading next week:
The slow design principles
2019年2月24日 星期日
2019年2月17日 星期日
week 1. introduction: beyond usability
Introduction to this semester topics, beyond usability:
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 2/25, 2019
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 4, 2019 (propose and discuss)
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
互動設計派典建構之路
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 2/25, 2019
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 4, 2019 (propose and discuss)
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