Project discussion
Final project (project 3):
1. 格式: ACM DIS Pictorial (https://dis2019.com/pictorials/) or ACM CHI Late-Breaking-Work (https://chi2019.acm.org/authors/late-breaking-work/), 至少 6頁
2. 主題: object-oriented X,以物為主體觀點的設計研究探索,結合material interaction,chatbot 相關議題
3. 上傳到 google drive 中 Final project 資料夾。
投稿建議:
1. TaiCHI 2019 (台灣 CHI, deadline 7/26)
2. ACM TEI 2020 (paper 8/3, 另有 pictorial, late-breaking-work, art, 日期更後面)
2019年6月9日 星期日
2019年6月2日 星期日
week 16. object-oriented Annotated portfolios
Ontology
1. ontography (本體書寫)
爆炸圖,心智圖,編碼...
http://www.toddmclellan.com/thingscomeapar
Annotated Portfolios:
0. research through design & annotated portfolios
1. annotated portfolios
2. strong concepts
What are the human-centered vs. object-oriented annotated portfolios?
Project 3.
object ontography:
1. using ontography to present your own interesting ontology.
2. choose at least 3 object-oriented designed interaction design artifacts, present their ontographies, and annotated portfolios (both human-centered and object-oriented views)
Deadline 6/10, 2019
1. ontography (本體書寫)
爆炸圖,心智圖,編碼...
http://www.toddmclellan.com/thingscomeapar
flat ontography:
On the presentation and production of design research artifacts in HCI
How do you define an ontology by presenting "ontography" or Latour Litanies?
0. research through design & annotated portfolios
1. annotated portfolios
2. strong concepts
What are the human-centered vs. object-oriented annotated portfolios?
Project 3.
object ontography:
1. using ontography to present your own interesting ontology.
2. choose at least 3 object-oriented designed interaction design artifacts, present their ontographies, and annotated portfolios (both human-centered and object-oriented views)
Deadline 6/10, 2019
2019年5月26日 星期日
week 15. Performativity in design
Embodied narratives: a performative co-design technique
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
Haggle-O-Tron
ThingTank
Interview with Things
Project 3: (warm-up) deadline June 3rd, 2019
Object-Oriented Design
1. Anchor your objects, materials, or technology as the "ontological" subject
2. Identify Object-Oriented "X",
"X" could be anythings which are intended to be "human-centered" typically
for example, Object-Oriented "cultural probes", Objected-Oriented "annotated portfolios", Object-Oriented Performance, Object-Oriented ethnography, ...
3. Design an Object-Oriented approach along with Chatbot, material interaction, ...
4. Present your ideas with object performance, material sketch, li-fi props...
2019年5月12日 星期日
week 13. object-oriented Ethnography
1. Design Ethnography
2. New trends of "design ethnography"
anticipatory ethnography
ethnography of the possible
ethnography of the impossible
how about object-oriented ethnography?
What is ethnography ?
What is phenomenology?
How do they relate to design?
1.
2. Qualitative methodologies: ethnography, phenomenology, grounded theory and more
3. very short introduction:
4. Blomberg et al. 經典:
An Ethnographic Approach to Design
Question:
how to define object-oriented ethnography?
how about chatbot for ethnography? The Ethnobot
(How To Conduct User Research for Chatbots ?)
(Cheering up the chatbot | Ethnography Matters)
Reference:
An Internet of Social Things
2. New trends of "design ethnography"
anticipatory ethnography
ethnography of the possible
ethnography of the impossible
how about object-oriented ethnography?
What is ethnography ?
What is phenomenology?
How do they relate to design?
1.
2. Qualitative methodologies: ethnography, phenomenology, grounded theory and more
3. very short introduction:
Notes on Ethnography and Design
4. Blomberg et al. 經典:
An Ethnographic Approach to Design
Question:
how to define object-oriented ethnography?
how about chatbot for ethnography? The Ethnobot
(How To Conduct User Research for Chatbots ?)
(Cheering up the chatbot | Ethnography Matters)
Reference:
An Internet of Social Things
2019年4月27日 星期六
week 11. material talks and methodology
Understanding agency in interaction design materials, 2012. (material talks back)
Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)
Questions:
1. How to relate "material talks" concepts to Wabi-sabi ?
2. How to apply Wiberg's methodology to wabi-sabi aesthetics and HCI design?
Project 2, Material Exploration in everyday life
1. design your own "Material Probes"
ex. Spyn project , botanic printers, 綉珍's app logo probes, ....
Probes with digital technology in the form of 照片、貼紙、馬達、LED、...
2. record and collect how these probes appear in everyday life (照片、影片)
3. discuss how these "variations" of material interaction imply the nature of the material (with a phenomenological approach), related terms could be wabi-sabi, unfinalized, unfinished, imperfection, worn media, ...
deadline: May 13, 2019
2019年4月14日 星期日
week 9. wabi-sabi in HCI
Expanding on Wabi-Sabi as a Design Resource in HCI
日式美學,視角與觀看
攻殼機動隊之空間中的身份(中文字幕)
名匠エドワード・ヤン監督の伝説の傑作が今蘇る!/映画『牯嶺街クーリンチェ少年殺人事件』予告
(牯嶺街少年殺人事件日本版預告片)
《牯嶺街少年殺人事件》25周年重映 正式預告
日本人キャストにも注目!映画『黒衣の刺客』予告編(60秒版)
《刺客聶隱娘》正式預告
映画『あの頃、君を追いかけた』予告編
【那些年,我們一起追的女孩】預告片 Part 1
映画『若葉のころ』予告編 (原題:5月一号)
5月一号【First of May】電影預告
Ref:
可以修身養性的技藝
日本茶道,和敬清寂
vs. 中國,台灣,韓國茶道。
日式美學,視角與觀看
攻殼機動隊之空間中的身份(中文字幕)
名匠エドワード・ヤン監督の伝説の傑作が今蘇る!/映画『牯嶺街クーリンチェ少年殺人事件』予告
(牯嶺街少年殺人事件日本版預告片)
《牯嶺街少年殺人事件》25周年重映 正式預告
日本人キャストにも注目!映画『黒衣の刺客』予告編(60秒版)
《刺客聶隱娘》正式預告
珈琲時光 預告
Café Lumière Trailer
映画『あの頃、君を追いかけた』予告編
【那些年,我們一起追的女孩】預告片 Part 1
那些年,我們一起追的女孩(日)
映画『若葉のころ』予告編 (原題:5月一号)
5月一号【First of May】電影預告
Ref:
可以修身養性的技藝
日本茶道,和敬清寂
vs. 中國,台灣,韓國茶道。
2019年4月7日 星期日
week 8. wabi-sabi
Expanding on Wabi-Sabi as a Design Resource in HCI
student presentation of case studies
History of Ideas: wabi-sabi
In search of wabi sabi (BBC)
Is Zen life wabisabi (曹洞宗)
道元禪師 (引進中國曹洞宗)
一代茶聖千利休 電影
Questions:
1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?
student presentation of case studies
History of Ideas: wabi-sabi
In search of wabi sabi (BBC)
Is Zen life wabisabi (曹洞宗)
道元禪師 (引進中國曹洞宗)
一代茶聖千利休 電影
Questions:
1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?
Project 2. wabi-sabi as interaction design resource
[Step 2] Ideation Cards:
[Step 2] Ideation Cards:
1. Collect concepts (or principles) related to Wabi-sabi
1. Collect your own design examples according to the principles
2. Select at least 22 examples for card-making
3. Create your own wabi-sabi design card deck for music playing or reminiscence.
Deadline 4/29, 2019
2019年3月31日 星期日
week 7. introducing material turn
Computational Compositions: Aesthetics, Materials, and Interaction Design, Wiberg,
2010.
"Material interactions": from atoms & bits to entangled practices, 2012, ACM CHI panel
Understanding agency in interaction design materials, 2012. (material talks back)
Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)
Giving form to computational things: developing a practice of interaction design, Anna Vallga˚rda, 2014. (Framework)
Electric materialities and interactive technology, James Pierce, 2013
PUC theme issue: material interactions, 2014. (special issue, PUC)
Broken probes: toward the design of worn media, Daniela Rosner, 2014 (wabi-sabi)
Interaction Design as a Bricolage Practice, Anna Vallgårda & Ylva Fernaeus, 2015
Expanding on Wabi-Sabi as a Design Resource in HCI, Vasiliki Tsaknaki & Ylva Fernaeus, 2016
Questions:
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?
Student presentation on Wabi-Sabi & its design cases next week.
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?
Student presentation on Wabi-Sabi & its design cases next week.
Reference:
2019年3月17日 星期日
week 5. slow tech & mindful interaction
Design Frictions for Mindful Interactions
designed friction to provide "micorboundary" for system 1 changing to system 2
System 1 v.s. system 2 thinking by Daniel Kahneman
The aesthetic of friction (Pleasurable Troublemakers)
Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer
Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?
brainstorming and ideation of project 1.
References:
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
designed friction to provide "micorboundary" for system 1 changing to system 2
System 1 v.s. system 2 thinking by Daniel Kahneman
The aesthetic of friction (Pleasurable Troublemakers)
Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer
Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?
brainstorming and ideation of project 1.
References:
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
2019年3月10日 星期日
week 4. slow design & slow lab
Student presentation on:
The slow design principles
Related design cases :
Slow design by Barbara Grosse-Hering
Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?
related papers in Slow Lab: (should we read?)
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
Project 1 presentation: March 25, 2019
Slow Something:
1. propose slow + another_thing
2. discuss the time element (fast vs. slow), reflective aspects, amplifying environments (hide or reveal), form (simple or complex), material...
3. Sketch your design
4. Evaluate your design
5. summarize design principles
The slow design principles
Related design cases :
Slow design by Barbara Grosse-Hering
Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?
related papers in Slow Lab: (should we read?)
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
Project 1 presentation: March 25, 2019
Slow Something:
1. propose slow + another_thing
2. discuss the time element (fast vs. slow), reflective aspects, amplifying environments (hide or reveal), form (simple or complex), material...
3. Sketch your design
4. Evaluate your design
5. summarize design principles
2019年3月3日 星期日
week 3. evaluating slow technology
1. Reading "Evaluating Slow Technology"
2. Message with slow technology examples:
ChatterBox
GoSlow: designing for slowness, reflection and solitude
Photobox: on the design of a slow technology
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
From 紙飛機 app to mettle
Question:
1. How to design the quality of "Anticipation"?
2. How to evaluate slow design?
3. What is mindful interaction? How to relate it to slow design?
Reading articles:
p. 209 : Evaluating Slow Technology
art work vs. tools evaluation
" in a way similar to the methods
developed in art critique: cultivating evaluation
as the art of explanation and understanding."
introducing slow design principles
Case study of JuicyMo:
1. current use analysis 2. ideation of JuicyMo 3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview
propose 3 interaction movements
analysis through interaction vocabularies (paired contrasts)
levels of Richness, Control & Engagement (quantitatively)
Student presentation next week:
The slow design principlesSlow design by Barbara Grosse-Hering
Homework 2:
Present at least 3 "slow technology" principles, describing the principles, giving examples, creating your own design cases.
Deadline 3/11
2019年2月24日 星期日
week 2. form & function in Slow Tech
1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
example 4: Mindball
example 5: Remind mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422
Make your sketch of "cross-sensory" interaction for concentration
Reading next week:
The slow design principles
2. Student present "slow technology" examples
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
example 4: Mindball
example 5: Remind mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422
Make your sketch of "cross-sensory" interaction for concentration
Reading next week:
The slow design principles
2019年2月17日 星期日
week 1. introduction: beyond usability
Introduction to this semester topics, beyond usability:
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 2/25, 2019
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 4, 2019 (propose and discuss)
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
互動設計派典建構之路
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 2/25, 2019
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 4, 2019 (propose and discuss)
訂閱:
文章 (Atom)