final project deadline Jan. 7, 2019
in ACM Extended Abstract Format
project report submitted to (Deadline Jan. 7, 2019)
ACM CHI 2019, Late-Breaking Work
or
student design competition
other submissions:
ACM DIS 2019 pictorial or full paper (Jan. 18, 2019)
DIS Provocation & WIPs (Feb. 8, 2019)
2018年12月16日 星期日
2018年12月9日 星期日
2018年12月2日 星期日
week 13. designing frames of interactive things
1. students present annotated portfolios
2.
2.
Understanding expressions of internet of things from Rung-Huei Liang
3.
能動性 (agency)
知覺交錯模型下的物件能動性.pdf (見FB 社團)
Exercise:
Design your artifacts with the above two frameworks.
Ref:
3.
能動性 (agency)
知覺交錯模型下的物件能動性.pdf (見FB 社團)
Exercise:
Design your artifacts with the above two frameworks.
Ref:
2018年11月25日 星期日
week 12. annotated portfolios
1. what are the annotations of these music players?
skube
spotify box
BERG Olinda Project
http://willodom.com/portfolio/wp-content/uploads/2015/11/Olly-shorten.m4v?_=1
Discuss and sketch a new radio.
Ref: radio design in Pinterest
2.
What are the possible annotations for Wake-up light?
X
What are the possible annotations for Scentonight?
What are the possible annotations for Fonckel?
What are the possible annotations for Twins?
What are the possible annotations for Goodnight Lamp?
Draw a new sketch based on these annotated portfolios
reference:
What should we expect from research through design?
Final project annotated portfolios presentation:
Each group present at least 5 relevant artifacts and their annotations
Deadline: 12/3, 2018
2018年11月18日 星期日
week 11. phenomenology & ethnography
First :
Things making Things: An Ethnography of the Impossible
What is ethnography ?
What is phenomenology?
How do they relate to design?
1.
2. Qualitative methodologies: ethnography, phenomenology, grounded theory and more
3. very short introduction:
Notes on Ethnography and Design
4. Blomberg et al. 經典:
An Ethnographic Approach to Design
5. Ethnographic Data Analysis:
http://pages.cs.wisc.edu/~irene/l17-ethnography_analysis.pdf
Question:
1. how to apply ethnography (/phenomenology) to "cultural probes", how to apply ethnography (/phenomenology) to the study of design artifacts?
2. when to use ethnography? when to use phenomenology?
2018年11月11日 星期日
week 10. framing design
1. work in progress report
check: themes, and strong concepts
example : interaction Tarot
2. Framing design
Framing design in the Third Paradigm
Reference:
The Three Paradigms of HCI
check: themes, and strong concepts
example : interaction Tarot
2. Framing design
Framing design in the Third Paradigm
Reference:
The Three Paradigms of HCI
2018年11月4日 星期日
week 9. strong concepts
1. work-in-progress report of cultural probes
2. Calm technology Exercise and possible probe discussion
3. Strong concepts
1. Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge.interactions 20, 1 (January 2013), 30-34.
2. Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact. 19, 3, Article 23 (October 2012), 18 pages.
(pp. 23:11- 23:13)
4 constructs:
1. contextual grounding
2. horizontal grounding
3. vertical grounding
4. reflection, articulation, and abstraction
4.
Guidelines for Design Process:
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts
2. Calm technology Exercise and possible probe discussion
3. Strong concepts
1. Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge.interactions 20, 1 (January 2013), 30-34.
2. Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact. 19, 3, Article 23 (October 2012), 18 pages.
(pp. 23:11- 23:13)
4 constructs:
1. contextual grounding
2. horizontal grounding
3. vertical grounding
4. reflection, articulation, and abstraction
4.
Between theory and practice: bridging concepts in HCI research
5.
Guidelines for Design Process:
1. Interpret your data with rich interpretation, inspiration, imagination, and discourse.
2. Specify several "themes" related to the above interpretation.
3. Build "strong concepts" (in terms of 4 constructs) to meet these themes
4. Give form to these strong concepts, such as mood boards, and cards.
5. Discuss possible expressions (如何用 expression 開展設計) for your design based on these strong concepts
2018年10月28日 星期日
week 8. probe discussion
1. students present probe and probing insights
2. more detail examples in
3. preparing exercises in
https://calmtech.com/exercises.html
2. more detail examples in
Making design probes work
Making history: intentional capture of future memories
https://calmtech.com/exercises.html
2018年10月21日 星期日
week 7. probology
1. students present Cultural Probes for each team
2. discussing Calm Technology
3. introducing
"How HCI Interprets the Probes":
2. X-Probes:
(1) identify probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes
3. original probes features v.s. x-probes
epistemology-> methodology -> methods
epistemology->probology->probes
References
Interpreting the Probes for final project, each team:
1. write down your own probology rules (or beliefs)
2. redesign your probes with various media and methods, according to your probology
3. collect probing data
4. interpret the data, seek the meanings, and perhaps the underlying intentionality behind phenomena.
Deadlines: Nov. 12, 2018.
2. discussing Calm Technology
3. introducing
"How HCI Interprets the Probes":
2. X-Probes:
(1) identify probes
(2) urban probes
(3) domestic probes
(4) value probes
(5) empathy probes
(6) mobile probes
(7) digital cultural probes
(8) cognitive probes
(9) technology probes
3. original probes features v.s. x-probes
epistemology-> methodology -> methods
epistemology->probology->probes
References
Cultural probes and the value of uncertainty
Interpreting the Probes for final project, each team:
1. write down your own probology rules (or beliefs)
2. redesign your probes with various media and methods, according to your probology
3. collect probing data
4. interpret the data, seek the meanings, and perhaps the underlying intentionality behind phenomena.
Deadlines: Nov. 12, 2018.
2018年10月14日 星期日
week 6. cultural probes
1. student report of "living with data"
2. cultural probes: discussion:
Gaver's original paper review
3. introducing calm technology:
http://calmtechnology.com/presentations/esriuc-2014-designing-calm-technology.html
Reference:
http://calmtechnology.com/papers/
Exercises for Calm Technology design: (Deadline Nov. 5. 2018)
1. Take an exercise in https://calmtech.com/exercises.html
2. Design with your own intuition
3. Design possible cultural probes to get deeper insights
2. cultural probes: discussion:
Gaver's original paper review
3. introducing calm technology:
http://calmtechnology.com/presentations/esriuc-2014-designing-calm-technology.html
Reference:
http://calmtechnology.com/papers/
Exercises for Calm Technology design: (Deadline Nov. 5. 2018)
1. Take an exercise in https://calmtech.com/exercises.html
2. Design with your own intuition
3. Design possible cultural probes to get deeper insights
2018年10月7日 星期日
week 5. observation methods
Questions:
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?
smart things by M.
Chapter 14. Observation and Ideation
A bAsic observAtion method
1. Define the scope of the observation
2. Pick an audience
3. Observe for an extended period
4. Document observations
5. Interview representatives
6. Organize observations
7. Identify patterns
8. make recommendations
SPECIFIC METHODS:
14.1.2.1 digital ethnography and Public Photos
14.1.2.2 diary studies
14.1.2.3 design Probes
Cultural Probes
Technology Probes
14.2 iDeatiOn
IDEO methods cards
IDEO methods cards app
www.interactioncards.org
14.2.2 new ideAtion tools
14.2.2.1 crowdsourcing
1. Invite people to generate ideas using a fixed set of criteria.
2. generate hundreds or thousands of ideas.
3. Invite other people to evaluate the quality of the ideas generated by the people in the first
group. Use multiple people to evaluate each idea (or set of ideas) and average the results.
4. Use the highest rated ideas as seeds for further ideation in-house.
14.2.2.2 bodystorming
Reference:
Gaver: Design: Cultural Probes, 1999
Wallace: How Design Probes Work, 2013
ACM SDC Project Probes:
1. Design you Probe Package (deadline 2018/10/22)
Shoot all your package elements in row and column, upload to google drive.
2. Conduct Probing
3. Interview and Report (Deadline 2018/10/29)
1. What is Observation in Design Process?
2. What observation methods are there?
3. What is the method of Cultural Probes?
4. How to design Cultural Probes ?
5. How to collect/analyse/interpret data?
smart things by M.
Chapter 14. Observation and Ideation
A bAsic observAtion method
1. Define the scope of the observation
2. Pick an audience
3. Observe for an extended period
4. Document observations
5. Interview representatives
6. Organize observations
7. Identify patterns
8. make recommendations
SPECIFIC METHODS:
14.1.2.1 digital ethnography and Public Photos
14.1.2.2 diary studies
14.1.2.3 design Probes
Cultural Probes
Technology Probes
14.2 iDeatiOn
IDEO methods cards
IDEO methods cards app
www.interactioncards.org
14.2.2 new ideAtion tools
14.2.2.1 crowdsourcing
1. Invite people to generate ideas using a fixed set of criteria.
2. generate hundreds or thousands of ideas.
3. Invite other people to evaluate the quality of the ideas generated by the people in the first
group. Use multiple people to evaluate each idea (or set of ideas) and average the results.
4. Use the highest rated ideas as seeds for further ideation in-house.
14.2.2.2 bodystorming
Reference:
Gaver: Design: Cultural Probes, 1999
Wallace: How Design Probes Work, 2013
ACM SDC Project Probes:
1. Design you Probe Package (deadline 2018/10/22)
Shoot all your package elements in row and column, upload to google drive.
2. Conduct Probing
3. Interview and Report (Deadline 2018/10/29)
2018年9月30日 星期日
week 4. ubiquitous computing and calm technology
1. Broken IT probes presentation
object -> practice -> meanings
媒體四大律:
增強?削弱?重拾?轉化?
(參考"數位麥克魯漢")
Ubiquitous Computing
Discussion on
Mark Weiser, Computer for the 21st Century
Mark Weiser, Designing Calm Technology
Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?
Conduct an activity to answer the above questions.
Presentation date: Oct. 15, 2018.
Case study:
Objects of Research
Ambient Devices (where is ambient orb or umbrella?)
Reference:
Ambient Intelligence
connected home product
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary
object -> practice -> meanings
媒體四大律:
增強?削弱?重拾?轉化?
(參考"數位麥克魯漢")
Ubiquitous Computing
Discussion on
Mark Weiser, Computer for the 21st Century
Mark Weiser, Designing Calm Technology
Questions:
1. How do we live with data?
2. How do we perceive (feel) the data we live with?
3. What is the form of data to live with?
4. How are the correlation of different data?
Conduct an activity to answer the above questions.
Presentation date: Oct. 15, 2018.
Case study:
Objects of Research
Ambient Devices (where is ambient orb or umbrella?)
Reference:
Ambient Intelligence
connected home product
Experiencing the Affective Diary
Reflecting on the design process of the Affective Diary
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
2018年9月16日 星期日
week 2. self-introduction & IoT presentation
Suggested Presentation & critique guidelines:
1. BPMRC
Background (problem, idea, gap)
Purpose (better future, intended future)
Method (framing, approach, tool)
Result (outcome, expected output)
Conclusion
2. MEFF
Material (idea, problem, issue)
Expression (metaphor, scenarios, emotion)
Function (task, path, technology)
Form (representation, affordance)
Activities:
1. 自我介紹,專長,個人惡趣味。
2. Students Present IoT examples
https://www.postscapes.com/internet-of-things-examples/
3. ACM student design competition Kick-off presentation
What is the plan for design?
How do you frame your problem?
Which method do you want to use?
What approach? Theory driven? Example based? Fictional paper abstract?
Probing Example:
Next presentation: Oct. 1, 2018
2019 ACM student design competition
2019 ACM CHI Late-breaking work
DIS 2019 (Designing Interactive System)Contesting Borders and Intersections
DIS pictorial example
DIS pictorial example Botanic Printer
3. Discussion on Weiser's "The computer for 21st Century"
EX1: Broken IT probes (Oct. 1, 2018)
1. collect at least one "out-of-date" (old, worn) IT (information technology) product.
2. speculate with the object's viewpoint
3. complete a secrete-life diary of the object
上傳到:
https://drive.google.com/open?id=1j_nYgFe1IFRxUrb-Gcbyh_Ag5GcB2BMp
舊書修復:
1. BPMRC
Background (problem, idea, gap)
Purpose (better future, intended future)
Method (framing, approach, tool)
Result (outcome, expected output)
Conclusion
2. MEFF
Material (idea, problem, issue)
Expression (metaphor, scenarios, emotion)
Function (task, path, technology)
Form (representation, affordance)
Activities:
1. 自我介紹,專長,個人惡趣味。
2. Students Present IoT examples
https://www.postscapes.com/internet-of-things-examples/
3. ACM student design competition Kick-off presentation
What is the plan for design?
How do you frame your problem?
Which method do you want to use?
What approach? Theory driven? Example based? Fictional paper abstract?
Probing Example:
Designing Memory Probes to Inform Dialogue
Next presentation: Oct. 1, 2018
2019 ACM student design competition
2019 ACM CHI Late-breaking work
DIS 2019 (Designing Interactive System)Contesting Borders and Intersections
DIS pictorial example
DIS pictorial example Botanic Printer
3. Discussion on Weiser's "The computer for 21st Century"
EX1: Broken IT probes (Oct. 1, 2018)
1. collect at least one "out-of-date" (old, worn) IT (information technology) product.
2. speculate with the object's viewpoint
3. complete a secrete-life diary of the object
上傳到:
https://drive.google.com/open?id=1j_nYgFe1IFRxUrb-Gcbyh_Ag5GcB2BMp
舊書修復:
2018年9月9日 星期日
week 1. introduction
1. 學生為主體的學習 (報告、討論、帶領工作坊、參與競賽)
Students as learning subjects (report, discussion, workshop holding, competition)
2. 自主學習設計方法、設計工具、設計流程。
self learning design methods, design tools, design process
3. 自行蒐集設計資料、定義問題、製作設計工具。
self collecting data, framing problems, making design tool
4. 自行訂定設計評估方法,使用者調查方法。
self designing evaluation methods, user study methods
學習內容:
1. 互動設計領域重要論文研讀 (上學期: Ubi-comp, Tangible interaction, Calm tech, slow tech, 下學期: critical/reflective/ludic/speculative design, material interaction)
2. 互動設計研究方法學 (上學期: probology, research through design, 下學期: dialogical meaning-making, phenomenology)
3. 互動設計個案實作 (上學期: SIGCHI/DIS submission, 下學期: TEI/other submission)
個人報告 (Sept. 11, /2018)
1. 自我介紹 (self-intro)
2. 惡趣味介紹 (complicated pleasure sharing)
3. 設計個案(https://www.postscapes.com/internet-of-things-examples/) 擇一分享。
競賽相關
1. 組隊 (2-5 人/隊)
2. 報告比賽規則, Q&A, discussion (Sept. 11., 2018)
期末: (final)
組隊投稿 ACM 學生設計競賽/SIGCHI Late-Breaking Work。
Team up to participate ACM Student Design Competition or SIGCHI Late-Breaking Work.
ACM Student Design Competition: (Deadline Jan. 7th, 2019)
http://chi2019.acm.org/authors/student-design-competition/
ACM SIGCHI Late-Breaking Work:
http://chi2019.acm.org/authors/late-breaking-work/
Example:
Craft consciousness
footpal team 2010
paper
BlindNavi 2015
Readings:
Mark Weiser, Computer for the 21st Century
評分方式: (Grading)
1. 個人表現 60% + 團隊表現 40 %
Personal performance 60% + Team performance 40 %
2. 評分項目: 課堂出席、參與討論﹐、互相評論、競賽作品完整度。
Evaluation items: course participation, discussion, critique, completeness of ACM competition
訂閱:
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