2017年5月21日 星期日
week 14. revisit Interaction Design Tarot
Discussion on Wabi-sabi & final project proposal
塔羅牌義
占星關鍵字
Poetic 相關字:
uncertain, unknown, abstract, ironic, fun, mystery, unfinalized, serendipity, absurdity, playful, paradoxical, ambiguity, vague, evocative, old, worn, imaginative, pure-geometry, repeating, hypnotic, spiritual, ludic, animism, provocative, useless, foregrounded, sychronicity, rustic, subconscious, fictional, wabi-sabi, zen, mindful
Questions:
Wabi-sabi 相關字有哪些? 如何 mapping 到 1. 四個 elements (earth, water, fire, air), 2. Tarot?
Susanne Langer 的符號學
巴舍拉 火的精神分析, material imagination
2017年5月14日 星期日
2017年5月7日 星期日
week 12. material interaction and materiality
1. student presentation on Wabi-sabi cases and design principles.
PUC theme issue: material interactions, 2014. (special issue, PUC)
special issue on PUC
material interaction : ‘‘post-representational interaction design’
"The notion of ‘‘Materiality’’ is now being applied in a
number of different academic disciplines including physics
[1], politics [4], philosophy [37], sociology [8, 9, 27],
architecture [14, 39], and archeology [16]."
"These information systems-related areas have always
focused on the immaterial dimensions of our world—on
representations of things—and the differences between
‘‘real’’ and virtual, or ‘‘physical’’ and ‘‘digital.’’"
Electric materialities and interactive technology, James Pierce, 2013
a phenomenological approach to material interaction study.
Ref:
Dourish P, Mazmanian M (2011) Media as material: information
representations as material foundations for organizational practice.
Third international symposium on process organization
studies
Ref:
Dourish P, Mazmanian M (2011) Media as material: information
representations as material foundations for organizational practice.
Third international symposium on process organization
studies
2017年4月30日 星期日
week 11. material talks and methodology
Understanding agency in interaction design materials, 2012. (material talks back)
Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)
material-centered design vs. user-centered design
Questions:
1. How to relate "material talks" concepts to Wabi-sabi ?
2. How to apply Wiberg's methodology to wabi-sabi aesthetics and HCI design?
2017年4月23日 星期日
week 10. wabi-sabi in HCI
!. Expending on Wabi-Sabi as a Design Resource in HCI
日式美學,視角與觀看
攻殼機動隊之空間中的身份(中文字幕)
名匠エドワード・ヤン監督の伝説の傑作が今蘇る!/映画『牯嶺街クーリンチェ少年殺人事件』予告
(牯嶺街少年殺人事件日本版預告片)
《牯嶺街少年殺人事件》25周年重映 正式預告
日本人キャストにも注目!映画『黒衣の刺客』予告編(60秒版)
《刺客聶隱娘》正式預告
映画『あの頃、君を追いかけた』予告編
【那些年,我們一起追的女孩】預告片 Part 1
映画『若葉のころ』予告編 (原題:5月一号)
5月一号【First of May】電影預告
Ref:
可以修身養性的技藝
日本茶道,和敬清寂
vs. 中國,台灣,韓國茶道。
日式美學,視角與觀看
攻殼機動隊之空間中的身份(中文字幕)
名匠エドワード・ヤン監督の伝説の傑作が今蘇る!/映画『牯嶺街クーリンチェ少年殺人事件』予告
(牯嶺街少年殺人事件日本版預告片)
《牯嶺街少年殺人事件》25周年重映 正式預告
日本人キャストにも注目!映画『黒衣の刺客』予告編(60秒版)
《刺客聶隱娘》正式預告
映画『あの頃、君を追いかけた』予告編
【那些年,我們一起追的女孩】預告片 Part 1
映画『若葉のころ』予告編 (原題:5月一号)
5月一号【First of May】電影預告
Ref:
可以修身養性的技藝
日本茶道,和敬清寂
vs. 中國,台灣,韓國茶道。
2017年4月16日 星期日
week 9. wabi-sabi
Expanding on Wabi-Sabi as a Design Resource in HCI
student presentation of case studies
History of Ideas: wabi-sabi
In search of wabi sabi (BBC)
Is Zen life wabisabi (曹洞宗)
道元禪師 (引進中國曹洞宗)
一代茶聖千利休 電影
Questions:
1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?
student presentation of case studies
History of Ideas: wabi-sabi
In search of wabi sabi (BBC)
Is Zen life wabisabi (曹洞宗)
道元禪師 (引進中國曹洞宗)
一代茶聖千利休 電影
Questions:
1. What is wabi-sabi
2. How to design with wabi-sabi?
3. How to relate wabi-sabi to slow design?
Project 2. wabi-sabi as interaction design resource
[Step 2] Ideation Cards:
[Step 2] Ideation Cards:
1. Collect concepts (or principles) related to Wabi-sabi
1. Collect your own design examples according to the principles
2. Select at least 22 examples for card-making
3. Create your own wabi-sabi design card deck for music playing or reminiscence.
Deadline 5/8, 2017
2017年4月9日 星期日
week 8. introducing material turn
1. Project 1 presentation
2. Introducing Material Turn
Computational Compositions: Aesthetics, Materials, and Interaction Design, Wiberg,
2010.
2. Introducing Material Turn
Computational Compositions: Aesthetics, Materials, and Interaction Design, Wiberg,
2010.
"Material interactions": from atoms & bits to entangled practices, 2012, ACM CHI panel
Understanding agency in interaction design materials, 2012. (material talks back)
Methodology for materiality: interaction design research through a material lens, Wiberg, 2013. (Methodology)
Giving form to computational things: developing a practice of interaction design, Anna Vallga˚rda, 2014. (Framework)
Electric materialities and interactive technology, James Pierce, 2013
PUC theme issue: material interactions, 2014. (special issue, PUC)
Broken probes: toward the design of worn media, Daniela Rosner, 2014 (wabi-sabi)
Interaction Design as a Bricolage Practice, Anna Vallgårda & Ylva Fernaeus, 2015
Expanding on Wabi-Sabi as a Design Resource in HCI, Vasiliki Tsaknaki & Ylva Fernaeus, 2016
Questions:
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?
Student presentation on Wabi-Sabi & its design cases next week.
1. How does Microboundary relate to Wabi-sabi
2. Wabi-sabi and system 1/2 thinkings?
3. What is the relationship between wabi-sabi and mindful interaction?
Student presentation on Wabi-Sabi & its design cases next week.
Reference:
2017年3月19日 星期日
week 6. slow tech & mindful interaction
Design Frictions for Mindful Interactions
designed friction to provide "micorboundary" for system 1 changing to system 2
System 1 v.s. system 2 thinking by Daniel Kahneman
The aesthetic of friction (Pleasurable Troublemakers)
Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer
Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?
brainstorming and ideation of project 1.
References:
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
designed friction to provide "micorboundary" for system 1 changing to system 2
System 1 v.s. system 2 thinking by Daniel Kahneman
The aesthetic of friction (Pleasurable Troublemakers)
Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer
Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?
brainstorming and ideation of project 1.
References:
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
week 5. evaluating slow technology
1. student presentation of "slow technology" principles.
2. Reading "Evaluating Slow Technology"
3. Message with slow technology examples:
2. Reading "Evaluating Slow Technology"
3. Message with slow technology examples:
ChatterBox
GoSlow: designing for slowness, reflection and solitude
Photobox: on the design of a slow technology
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
From 紙飛機 app to mettle
Question:
1. How to design the quality of "Anticipation"?
2. How to evaluate slow design?
3. What is mindful interaction? How to relate it to slow design?
Reading articles:
p. 209 : Evaluating Slow Technology
art work vs. tools evaluation
" in a way similar to the methods
developed in art critique: cultivating evaluation
as the art of explanation and understanding."
introducing slow design principles
Case study of JuicyMo:
1. current use analysis 2. ideation of JuicyMo 3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview
propose 3 interaction movements
analysis through interaction vocabularies (paired contrasts)
levels of Richness, Control & Engagement (quantitatively)
2017年3月12日 星期日
week 4. slow design & slow lab
Student sharing 3 slow technology design cases.
Student presentation on:
The slow design principles
Related design cases :
Slow design by Barbara Grosse-Hering
Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?
related papers in Slow Lab:
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
Project 1 presentation: March 27, 2017
Student presentation on:
The slow design principles
Related design cases :
Slow design by Barbara Grosse-Hering
Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?
related papers in Slow Lab:
http://slowlab.net/RESOURCES/Resources-PUBLICATIONS-Slow-reading-s
Project 1 presentation: March 27, 2017
2017年3月5日 星期日
week 3. form & function in Slow Tech
1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
http://spatialmedia.org/tid/intouch.html
example 4: Mindball
example 5: Remind mirror
http://www.mindball.se/remind-mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422
Make your sketch of "cross-sensory" interaction for concentration
Reading next week:
The slow design principles
2. Student present "slow technology" examples
Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration
example 1: "dark & big audio" gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度
http://spatialmedia.org/tid/intouch.html
example 4: Mindball
example 5: Remind mirror
http://www.mindball.se/remind-mirror
http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422
Make your sketch of "cross-sensory" interaction for concentration
Reading next week:
The slow design principles
2017年2月19日 星期日
week 1. introduction: beyond usability
Introduction to this semester topics, beyond usability:
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 3/6, 2016
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 13, 2016 (propose and discuss)
Module I: Slow Technology & reflective design (6 weeks)
Module II: Material Turn (material interaction) (6 weeks)
Module III: Speculative Turn (Object-Oriented Ontology) (6 weeks)
Beyond usability:
互動設計派典建構之路
1. introduction to interaction design (Verplank's framework)
Interaction Design Sketchbook
2. Slow Technology by Redstrom
examples:
http://entretags.de/long-living-chair/
http://monograph.io/ishback/slow-games
Search "Slow Technology" in ACM DL
Why linear time? How about non-uniform speed of time?
http://www.treehugger.com/sustainable-product-design/sonno-the-slow-alarm-clock-lets-you-sleep-the-hours-you-need.html
Homework 1:
Search at least 3 "slow technology" interaction design projects.
keywords: slow technology, slow design, slow interaction, slow game...
Deadline: 3/6, 2016
Project 1:
Slow Technology interaction design sketch
Deadline: 3/ 13, 2016 (propose and discuss)
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